CompiledFrog

Post #94: Native File Dialogs

In case you are using Godot to create a game (or an application) that might use a file dialog, it might be helpful to know Godot has their own file dialog implementation. However, they also have a way for you to provide a native file dialog to your users if the target is macOS, Windows, Linux, or Android.

To use a native file dialog, rather than the default, enable the use_native_dialog property on each FileDialog node you want to have the native look and feel. Check out the docs here for more info, and for where this screenshot came from:

Post94-Photo1_2028-08-25_compiledfrog