Post #76: Good Game Breakdowns?
Today’s post is a question. Does anyone know some good writing that breaks down games, with technical details?
I know there are plenty of YT breakdowns, but I’m looking for writing about games that really go into the technical aspects, so someone can learn and apply them to their own games.
To illustrate what I’m looking for, Fabien Sanglard’s DOOM book would be a prime example!