CompiledFrog

Post #55: Godot TSCN vs ESCN Files

Today I learned about the difference between TSCN and ESCN.

When you save a scene in Godot, you might notice the file extension is .tscn. This stands for “text scene”, because it represents a single scene tree inside of Godot.

.escn is the “exported scene” file format. It’s identical to the .tscn file format, except that it indicates the file has been exported from another program. Even more specifically it tells Godot that it shouldn’t allow the user to edit the file from within the Godot editor.

Pretty simple! If you want to learn more, check out the relevant docs on this!