CompiledFrog

Post #44: Godot JavaScriptBridge

If you are building a Godot game and the web is a release target, it might be helpful to know about the JavaScriptBridge singleton!

With JavaScriptBridge, you can access JavaScript and web browser functionality. Here's a simple example from the docs:

extends Node

func _ready():
	# Retrieve the `window.console` object.
	var console = JavaScriptBridge.get_interface("console")
	# Call the `window.console.log()` method.
	console.log("test")