Post #44: Godot JavaScriptBridge
If you are building a Godot game and the web is a release target, it might be helpful to know about the JavaScriptBridge singleton!
With JavaScriptBridge, you can access JavaScript and web browser functionality. Here's a simple example from the docs:
extends Node
func _ready():
# Retrieve the `window.console` object.
var console = JavaScriptBridge.get_interface("console")
# Call the `window.console.log()` method.
console.log("test")