Post #3: Godot Nodes (Basic)
As a small follow up from yesterday’s post; today’s post has a tiny bit of basic info about Godot Nodes. See the Godot Docs for more!
To start:
- Nodes are part of a tree
- Nodes always inherit from their parents up to the Node class
All nodes have the following characteristics:
- A name
- Properties you can edit
- They receive callbacks to update every frame
- You can extend them with new properties and functions
- You can add them to another node as a child