Post #2: Godot's Four Key Concepts
I'll be starting my game development journey using Godot. If you are a Godot expert, please send me some tips! Today's post will be simple; it's a distilling of this page in the Godot introductory documentation. Please go read it!

photo credit: link
Godot has four key concepts you should be familiar with. Here are the four with very concise explanations for each one:
- Nodes: Nodes are the smallest building block in Godot. Spoilers: They combine together into "trees" to form "scenes" and talk via "signals".
- Scenes: Scenes are a combination of nodes. One strength is their reusability; they can be a weapon, a level, or something else entirely.
- Signals: Nodes can talk via signals. This is Godot's version of the observer pattern (that's a link to the legendary Robert Nystrom).
- Scene Tree: The scene tree is literally a tree of scenes, which is just a "tree of combined nodes". Read more about trees here. They aren't real trees!
That's it. Hopefully it's pretty clear and simple!