Post #18: Down is up?
Today's post is a quick tip about how the Godot game engine does their coordinate system for 2d games!
As a kid, in math class, you hopefully were taught about the 2d coordinate systems that have an x and y axis. Well, in Godot, this is what it looks like!

In most game and graphical applications, for 2d, the top left is 0,0 and the x axis increases going to the right, and the y axis increases going down. It seems wonky, but you get used to it!
You can find more info here (photo credit!)