CompiledFrog

Post #104: Godot's First Post

Yesterday I posted about Godot's second ever blog post. Today I want to post about Godot's first post on their blog, and then tomorrow's post won't be about an old Godot post!

Below is a screenshot of their first post, which you can find here, where Godot celebrated their first public release. For anyone working on an engine, a framework, or almost any type of software... please consider open sourcing what you are working on! (Or, working on / contributing to an open source project.)

Open source is powerful. The reason many people have freedom from vendor lock in and terrible decisions other game engines make is because Godot chose this open source model, and it has carved the path to where the project is at now. Since their first post, to the time of this writing, it's been over 12 years. Getting a project to this stage is not easy. But, I think it's worth it. ❤️

Post104-Photo1_2026-09-04_compiledfrog